documentation: core2/ba/physics
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@@ -50,7 +50,7 @@ void FP_func_80386BEC(Actor *this){
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ParticleEmitter *pCtrl = partEmitMgr_newEmitter(12);
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player_getPosition(plyr_pos);
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func_80328B8C(this, 2, 0.01f, 1);
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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actor_collisionOff(this);
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func_8025A6EC(COMUSIC_2B_DING_B, 28000);
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FUNC_8030E624(SFX_90_SWITCH_PRESS, 1.0f, 32000);
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@@ -93,7 +93,7 @@ void FP_func_80386CF8(Actor *this){
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break;
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case 2:
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if(actor_animationIsAt(this, 0.99f)){
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func_80328B8C(this, 3, 0.99f, 0);
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subaddie_set_state_with_direction(this, 3, 0.99f, 0);
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}
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break;
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case 3:
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