documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -50,7 +50,7 @@ void FP_func_80386BEC(Actor *this){
ParticleEmitter *pCtrl = partEmitMgr_newEmitter(12);
player_getPosition(plyr_pos);
func_80328B8C(this, 2, 0.01f, 1);
subaddie_set_state_with_direction(this, 2, 0.01f, 1);
actor_collisionOff(this);
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
FUNC_8030E624(SFX_90_SWITCH_PRESS, 1.0f, 32000);
@@ -93,7 +93,7 @@ void FP_func_80386CF8(Actor *this){
break;
case 2:
if(actor_animationIsAt(this, 0.99f)){
func_80328B8C(this, 3, 0.99f, 0);
subaddie_set_state_with_direction(this, 3, 0.99f, 0);
}
break;
case 3: