documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -47,14 +47,14 @@ Actor *func_803875E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
}
void func_803876A4(Actor *this){
func_80328B8C(this, 2, 0.0001f, 1);
subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
actor_playAnimationOnce(this);
FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 1.0f, 32000, this->position, 1250, 2500);
}
void func_803876F8(Actor *this){
this->marker->propPtr->unk8_3 = FALSE;
func_80328B8C(this, 5, 0.0001f, 1);
subaddie_set_state_with_direction(this, 5, 0.0001f, 1);
this->unk48 = 0.0f;
func_80343DEC(this);
}
@@ -76,7 +76,7 @@ void func_803877A8(ActorMarker *caller, enum asset_e text_id, s32 arg2){
jiggySpawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
}
else if(arg2 == 2){
func_80328B8C(this, 4, 0.0001f, 1);
subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
actor_loopAnimation(this);
actor_collisionOff(this);
}
@@ -178,7 +178,7 @@ void func_8038794C(Actor *this){
}//L80387CF4
if(actor_animationIsAt(this, 0.9999f)){
func_80328B8C(this, 3, 0.0001f, 1);
subaddie_set_state_with_direction(this, 3, 0.0001f, 1);
actor_loopAnimation(this);
}
break;