documentation: core2/ba/physics
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@@ -47,14 +47,14 @@ Actor *func_803875E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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void func_803876A4(Actor *this){
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func_80328B8C(this, 2, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
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actor_playAnimationOnce(this);
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FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 1.0f, 32000, this->position, 1250, 2500);
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}
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void func_803876F8(Actor *this){
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this->marker->propPtr->unk8_3 = FALSE;
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func_80328B8C(this, 5, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 5, 0.0001f, 1);
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this->unk48 = 0.0f;
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func_80343DEC(this);
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}
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@@ -76,7 +76,7 @@ void func_803877A8(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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jiggySpawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
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}
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else if(arg2 == 2){
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func_80328B8C(this, 4, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
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actor_loopAnimation(this);
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actor_collisionOff(this);
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}
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@@ -178,7 +178,7 @@ void func_8038794C(Actor *this){
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}//L80387CF4
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if(actor_animationIsAt(this, 0.9999f)){
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func_80328B8C(this, 3, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 3, 0.0001f, 1);
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actor_loopAnimation(this);
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}
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break;
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