documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -47,7 +47,7 @@ void func_8038F470(ActorMarker *this, s32 arg1, enum chtanktup_leg_e leg_id){
sp18[1] += 50.0f;
leg = func_8032813C(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
func_80328B8C(leg, arg1 + 1, 0, -1);
subaddie_set_state_with_direction(leg, arg1 + 1, 0, -1);
leg->unk10_12 = leg_id;
}
@@ -148,7 +148,7 @@ void func_8038F6A4(Actor *this)
}
if (local->unk10)
{
func_80328B8C(this, 2, 0.0f, -1);
subaddie_set_state_with_direction(this, 2, 0.0f, -1);
local->unk10 = 0;
sp44 = 0;
if(&sp44);
@@ -182,11 +182,11 @@ void func_8038F6A4(Actor *this)
{
if (!local->unk14)
{
func_80328B8C(this, 1, 0.0f, -1);
subaddie_set_state_with_direction(this, 1, 0.0f, -1);
}
else
{
func_80328B8C(this, 3, 0.0f, -1);
subaddie_set_state_with_direction(this, 3, 0.0f, -1);
actor_playAnimationOnce(this);
}
}