documentation: core2/ba/physics
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@@ -47,7 +47,7 @@ void func_8038F470(ActorMarker *this, s32 arg1, enum chtanktup_leg_e leg_id){
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sp18[1] += 50.0f;
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leg = func_8032813C(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
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func_80328B8C(leg, arg1 + 1, 0, -1);
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subaddie_set_state_with_direction(leg, arg1 + 1, 0, -1);
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leg->unk10_12 = leg_id;
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}
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@@ -148,7 +148,7 @@ void func_8038F6A4(Actor *this)
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}
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if (local->unk10)
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{
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func_80328B8C(this, 2, 0.0f, -1);
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subaddie_set_state_with_direction(this, 2, 0.0f, -1);
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local->unk10 = 0;
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sp44 = 0;
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if(&sp44);
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@@ -182,11 +182,11 @@ void func_8038F6A4(Actor *this)
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{
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if (!local->unk14)
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{
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func_80328B8C(this, 1, 0.0f, -1);
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subaddie_set_state_with_direction(this, 1, 0.0f, -1);
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}
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else
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{
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func_80328B8C(this, 3, 0.0f, -1);
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subaddie_set_state_with_direction(this, 3, 0.0f, -1);
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actor_playAnimationOnce(this);
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}
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}
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