documentation: core2/ba/physics
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@@ -85,7 +85,7 @@ void chpinkegg_collision(ActorMarker *this, ActorMarker *other_marker){
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thisActor = marker_getActor(this);
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this->propPtr->unk8_3 = 0;
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func_8030E510(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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func_80328A84(thisActor, 3);
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subaddie_set_state(thisActor, 3);
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actor_playAnimationOnce(thisActor);
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this->collidable = 0;
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thisActor->unk124_6 = 0;
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@@ -108,7 +108,7 @@ void chpinkegg_update(Actor *this){
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case 1:
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if(!((ActorLocal_PinkEgg *) &this->local)->unk4){
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this->marker->collidable = 1;
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func_80328A84(this,2);
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subaddie_set_state(this,2);
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}else{
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((ActorLocal_PinkEgg *) &this->local)->unk4--;
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