documentation: core2/ba/physics
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@@ -9,7 +9,7 @@ extern f32 player_stateTimer_get(enum state_timer_e);
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void func_802C4218(u32,f32,f32,f32);
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void func_80328A84(Actor *, u32);
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void subaddie_set_state(Actor *, u32);
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/* local declarations */
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Actor *chmudhut_draw(ActorMarker *this, Gfx** gdl, Mtx** mtx, Vtx **vtx);
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@@ -97,7 +97,7 @@ void chmudhut_update(Actor *this){
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diffPos[1] += 130.0;
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FUNC_8030E8B4(SFX_5B_HEAVY_STUFF_FALLING, 1.0f, 28000, this->position, 0x12C, 0xBB8);
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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this->marker->propPtr->unk8_3 = 0;
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actor_playAnimationOnce(this);
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if(tmp == 5){
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