documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -9,7 +9,7 @@ extern f32 player_stateTimer_get(enum state_timer_e);
void func_802C4218(u32,f32,f32,f32);
void func_80328A84(Actor *, u32);
void subaddie_set_state(Actor *, u32);
/* local declarations */
Actor *chmudhut_draw(ActorMarker *this, Gfx** gdl, Mtx** mtx, Vtx **vtx);
@@ -97,7 +97,7 @@ void chmudhut_update(Actor *this){
diffPos[1] += 130.0;
FUNC_8030E8B4(SFX_5B_HEAVY_STUFF_FALLING, 1.0f, 28000, this->position, 0x12C, 0xBB8);
func_80328A84(this, 2);
subaddie_set_state(this, 2);
this->marker->propPtr->unk8_3 = 0;
actor_playAnimationOnce(this);
if(tmp == 5){