documentation: core2/ba/physics
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@@ -108,10 +108,6 @@ void pitch_setIdeal(f32);
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f32 pitch_get(void);
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f32 player_getYPosition(void);
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void func_80297970(f32);
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f32 _get_vertVelocity(void);
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void climbGetBottom(f32 dst[3]);
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void yaw_setIdeal(f32);
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@@ -155,7 +151,7 @@ void actor_collisionOff(Actor *);
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void *assetcache_get(enum asset_e assetId);
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Actor *actor_new(s32 (*position)[3], s32 yaw, ActorInfo *actorInfo, u32 flags);
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Actor *actor_new(s32 position[3], s32 yaw, ActorInfo *actorInfo, u32 flags);
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Actor *func_802C8A54(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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Actor *func_802C8AA8(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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Actor *func_802C8AF8(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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@@ -209,7 +205,7 @@ void fxhealthscore_free(enum item_e, struct8s *);
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struct7s *fxairscore_new(s32);
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void fxairscore_update(enum item_e, struct7s *);
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void fxairscore_draw(enum item_e, struct8s *, Gfx**, Mtx**, Vtx **);
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void fxairscore_free(s32, struct8s *);
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void fxairscore_free(s32, struct7s *);
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@@ -252,9 +248,9 @@ void particleEmitter_setParticleVelocityRange(ParticleEmitter *, f32, f32, f32,
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void func_802EFF50(ParticleEmitter *, f32);
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void particleEmitter_setRGB(ParticleEmitter *this, s32 arg1[3]);
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void particleEmitter_setSpawnInterval(ParticleEmitter *, f32);
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int func_8024DC04(f32, f32, f32);
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void func_8024E3A8(f32 [3], f32);
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OSContPad *func_8024F3F4(void);
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OSMesgQueue *pfsManager_getFrameReplyQ(void);
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void ml_vec3f_clear(f32 dst[3]);
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@@ -322,20 +318,6 @@ void func_80294980(f32 arg0[3]);
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f32 get_slope_timer(void);
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f32 get_turbo_duration(void);
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void func_80295C08(void (* arg0)(void));
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void func_802978DC(int);
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void func_80297970(f32);
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void func_8029797C(f32);
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void player_setYVelocity(f32);
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void func_802979AC(f32, f32);
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f32 func_80297A64(void);
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f32 func_80297A70(void);
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f32 func_80297A7C(void);
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f32 _get_horzVelocity(void);
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f32 func_80297AF0(void);
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void gravity_set(f32);
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void func_80297B64(f32);
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void func_80297BF8(f32);
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int func_80297C04(f32);
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void func_80297CCC(f32);
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f32 pitch_getIdeal(void);
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void pitch_setAngVel(f32, f32);
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@@ -455,11 +437,11 @@ void func_8032728C(f32[3], f32, s32, int(*)(Actor *));
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Actor *func_8032813C(enum actor_e actor_id, f32 position[3], s32 yaw);
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int func_8032863C(AnimCtrl *, f32, f32);
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int func_80328A2C(Actor *, f32, s32, f32);
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void func_80328A84(Actor *, u32);
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void subaddie_set_state(Actor *, u32);
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ActorMarker *func_8032B16C(enum jiggy_e jiggy_id);
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int func_80328B38(Actor *, s32, f32);
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void func_80328B8C(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
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int func_80328BD4(Actor *, s32, f32, s32, f32 );
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int subaddie_maybe_set_state(Actor *, s32, f32);
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void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
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int subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
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void func_80328CEC(Actor *, s32, s32, s32);
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void func_80328FB0(Actor *, f32);
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int func_80329030(Actor *, s32);
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@@ -501,7 +483,6 @@ void func_80352CF4(f32 *, f32 *, f32, f32);
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AnimCtrl *baanim_getAnimCtrlPtr(void);
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void _get_velocity(f32 dst[3]);
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void player_setYPosition(f32);
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NodeProp *func_80304C38(enum actor_e arg0, Actor *arg1);
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@@ -576,6 +557,6 @@ void ability_unlock(enum ability_e);
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extern void func_802EE278(Actor *, s32, s32, s32, f32, f32);
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extern void fxSparkle_chTreasure(s16[3]);
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extern void actor_collisionOn(Actor *);
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extern void func_80328AC8(Actor *, s32);
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extern void subaddie_set_state_forward(Actor *, s32);
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#endif
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