documentation: core2/ba/physics
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33
include/actor.h
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33
include/actor.h
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@@ -0,0 +1,33 @@
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#ifndef ACTOR_H
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#define ACTOR_H
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#define ACTOR_FLAG_NONE (0)
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#define ACTOR_FLAG_UNKNOWN_0 (1 << 0) // 0x1
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#define ACTOR_FLAG_UNKNOWN_1 (1 << 1) // 0x2
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#define ACTOR_FLAG_UNKNOWN_2 (1 << 2) // 0x4
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#define ACTOR_FLAG_UNKNOWN_3 (1 << 3) // 0x8
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#define ACTOR_FLAG_UNKNOWN_4 (1 << 4) // 0x10
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#define ACTOR_FLAG_UNKNOWN_5 (1 << 5) // 0x20
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#define ACTOR_FLAG_UNKNOWN_6 (1 << 6) // 0x40
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#define ACTOR_FLAG_UNKNOWN_7 (1 << 7) // 0x80
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#define ACTOR_FLAG_UNKNOWN_8 (1 << 8) // 0x100
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#define ACTOR_FLAG_UNKNOWN_9 (1 << 9) // 0x200
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#define ACTOR_FLAG_UNKNOWN_10 (1 << 10) // 0x400
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#define ACTOR_FLAG_UNKNOWN_11 (1 << 11) // 0x800
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#define ACTOR_FLAG_UNKNOWN_12 (1 << 12) // 0x1000
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#define ACTOR_FLAG_UNKNOWN_13 (1 << 13) // 0x2000
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#define ACTOR_FLAG_UNKNOWN_14 (1 << 14) // 0x4000
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#define ACTOR_FLAG_UNKNOWN_15 (1 << 15) // 0x8000
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#define ACTOR_FLAG_UNKNOWN_16 (1 << 16) // 0x10000
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#define ACTOR_FLAG_UNKNOWN_17 (1 << 17) // 0x20000
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#define ACTOR_FLAG_UNKNOWN_18 (1 << 18) // 0x40000
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#define ACTOR_FLAG_UNKNOWN_19 (1 << 19) // 0x80000
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#define ACTOR_FLAG_UNKNOWN_20 (1 << 20) // 0x100000
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#define ACTOR_FLAG_UNKNOWN_21 (1 << 21) // 0x200000
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#define ACTOR_FLAG_UNKNOWN_22 (1 << 22) // 0x400000
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#define ACTOR_FLAG_UNKNOWN_23 (1 << 23) // 0x800000
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#define ACTOR_FLAG_UNKNOWN_24 (1 << 24) // 0x1000000
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#define ACTOR_FLAG_UNKNOWN_25 (1 << 25) // 0x2000000
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#define ACTOR_FLAG_UNKNOWN_26 (1 << 26) // 0x4000000
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#endif // ACTOR_H
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@@ -40,11 +40,6 @@ typedef struct animation_file_s{
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u8 pad6[2];
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} AnimationFile;
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typedef struct animation_file_cache_s{
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AnimationFile *unk0;
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u16 unk4_15:15;
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u16 unk4_0:1;
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u8 pad6[2];
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}AnimationFileCache;
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#endif
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@@ -1,6 +1,19 @@
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#ifndef __MEM_H__
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#define __MEM_H__
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/**
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* copy memory area
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*/
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void memcpy(void * dst, void *src, int size);
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void func_80254630(void * dst, void *src, int size); //memcopy_fast
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/**
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* copy an array of wide_characters
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*/
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void wmemcpy(void * dst, void *src, int size);
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/**
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* copy memory area
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*/
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void memmove(u8* dst, u8* src, s32 n);
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#endif
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53
include/core2/ba/physics.h
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53
include/core2/ba/physics.h
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@@ -0,0 +1,53 @@
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#ifndef __BA_PHYSICS_H__
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#define __BA_PHYSICS_H__
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#include <ultra64.h>
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typedef enum ba_physics_type_e{
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BA_PHYSICS_NONE,
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BA_PHYSICS_UNK1,
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BA_PHYSICS_NORMAL,
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BA_PHYSICS_LOCKED_ROTATION,
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BA_PHYSICS_UNK4,
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BA_PHYSICS_INVERTED_YAW,
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BA_PHYSICS_AIRBORN,
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BA_PHYSICS_FREEZE,
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BA_PHYSICS_UNK8,
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BA_PHYSICS_NO_GRAVITY,
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BA_PHYSICS_CLIMB,
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BA_PHYSICS_TRANSFORM,
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BA_PHYSICS_GOTO,
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BA_PHYSICS_END
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}BaPhysicsType;
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void baphysics_get_position_change(f32 dst[3]);
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void baphysics_init(void);
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void baphysics_update(void);
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void baphysics_reset_horizontal_velocity(void);
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void baphysics_set_type(BaPhysicsType);
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void baphysics_set_target_velocity(f32 src[3]);
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void baphysics_set_target_horizontal_velocity(f32);
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void baphysics_set_target_yaw(f32);
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void baphysics_set_vertical_velocity(f32);
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void baphysics_set_horizontal_velocity(f32, f32);
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void baphysics_set_velocity(f32 src[3]);
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f32 baphysics_get_gravity(void);
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BaPhysicsType baphysics_get_type(void);
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f32 baphysics_get_target_horizontal_velocity(void);
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f32 baphysics_get_target_vertical_velocity(void);
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f32 baphysics_get_target_yaw(void);
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void baphysics_get_velocity(f32 dst[3]);
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f32 baphysics_get_vertical_velocity(void);
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f32 baphysics_get_horizontal_velocity(void);
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f32 baphysics_get_horizontal_velocity_percentage(void);
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void baphysics_reset(void);
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void baphysics_set_acceleration(f32);
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void baphysics_reset_gravity(void);
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void baphysics_reset_terminal_velocity(void);
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void baphysics_set_goto_duration(f32);
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void baphysics_set_goto_position(f32 src[3]);
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void baphysics_set_gravity(f32);
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void baphysics_set_terminal_velocity(f32);
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int baphysics_is_slower_than(f32);
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int baphysics_goto_done(void);
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#endif
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@@ -5,7 +5,7 @@ enum yaw_state_e{
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YAW_STATE_0_NONE,
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YAW_STATE_1_DEFAULT,
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YAW_STATE_2_UNBOUNDED,
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YAW_STATE_3_BOUNDED,
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YAW_STATE_3_BOUNDED
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};
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void yaw_init(void);
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@@ -108,10 +108,6 @@ void pitch_setIdeal(f32);
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f32 pitch_get(void);
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f32 player_getYPosition(void);
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void func_80297970(f32);
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f32 _get_vertVelocity(void);
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void climbGetBottom(f32 dst[3]);
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void yaw_setIdeal(f32);
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@@ -155,7 +151,7 @@ void actor_collisionOff(Actor *);
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void *assetcache_get(enum asset_e assetId);
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Actor *actor_new(s32 (*position)[3], s32 yaw, ActorInfo *actorInfo, u32 flags);
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Actor *actor_new(s32 position[3], s32 yaw, ActorInfo *actorInfo, u32 flags);
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Actor *func_802C8A54(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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Actor *func_802C8AA8(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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Actor *func_802C8AF8(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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@@ -209,7 +205,7 @@ void fxhealthscore_free(enum item_e, struct8s *);
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struct7s *fxairscore_new(s32);
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void fxairscore_update(enum item_e, struct7s *);
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void fxairscore_draw(enum item_e, struct8s *, Gfx**, Mtx**, Vtx **);
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void fxairscore_free(s32, struct8s *);
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void fxairscore_free(s32, struct7s *);
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@@ -252,9 +248,9 @@ void particleEmitter_setParticleVelocityRange(ParticleEmitter *, f32, f32, f32,
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void func_802EFF50(ParticleEmitter *, f32);
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void particleEmitter_setRGB(ParticleEmitter *this, s32 arg1[3]);
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void particleEmitter_setSpawnInterval(ParticleEmitter *, f32);
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int func_8024DC04(f32, f32, f32);
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void func_8024E3A8(f32 [3], f32);
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OSContPad *func_8024F3F4(void);
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OSMesgQueue *pfsManager_getFrameReplyQ(void);
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void ml_vec3f_clear(f32 dst[3]);
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@@ -322,20 +318,6 @@ void func_80294980(f32 arg0[3]);
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f32 get_slope_timer(void);
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f32 get_turbo_duration(void);
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void func_80295C08(void (* arg0)(void));
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void func_802978DC(int);
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void func_80297970(f32);
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void func_8029797C(f32);
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void player_setYVelocity(f32);
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void func_802979AC(f32, f32);
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f32 func_80297A64(void);
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f32 func_80297A70(void);
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f32 func_80297A7C(void);
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f32 _get_horzVelocity(void);
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f32 func_80297AF0(void);
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void gravity_set(f32);
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void func_80297B64(f32);
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void func_80297BF8(f32);
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int func_80297C04(f32);
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void func_80297CCC(f32);
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f32 pitch_getIdeal(void);
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void pitch_setAngVel(f32, f32);
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@@ -455,11 +437,11 @@ void func_8032728C(f32[3], f32, s32, int(*)(Actor *));
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Actor *func_8032813C(enum actor_e actor_id, f32 position[3], s32 yaw);
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int func_8032863C(AnimCtrl *, f32, f32);
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int func_80328A2C(Actor *, f32, s32, f32);
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void func_80328A84(Actor *, u32);
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void subaddie_set_state(Actor *, u32);
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ActorMarker *func_8032B16C(enum jiggy_e jiggy_id);
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int func_80328B38(Actor *, s32, f32);
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void func_80328B8C(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
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int func_80328BD4(Actor *, s32, f32, s32, f32 );
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int subaddie_maybe_set_state(Actor *, s32, f32);
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void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
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int subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
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void func_80328CEC(Actor *, s32, s32, s32);
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void func_80328FB0(Actor *, f32);
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int func_80329030(Actor *, s32);
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@@ -501,7 +483,6 @@ void func_80352CF4(f32 *, f32 *, f32, f32);
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AnimCtrl *baanim_getAnimCtrlPtr(void);
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void _get_velocity(f32 dst[3]);
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void player_setYPosition(f32);
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NodeProp *func_80304C38(enum actor_e arg0, Actor *arg1);
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@@ -576,6 +557,6 @@ void ability_unlock(enum ability_e);
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extern void func_802EE278(Actor *, s32, s32, s32, f32, f32);
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extern void fxSparkle_chTreasure(s16[3]);
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extern void actor_collisionOn(Actor *);
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extern void func_80328AC8(Actor *, s32);
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extern void subaddie_set_state_forward(Actor *, s32);
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#endif
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