core2/code_94A20.c progress
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@@ -161,7 +161,7 @@ void func_8038BCF0(Actor *this) {
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}
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}
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actor_setOpacity(this, sp74);
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if (!func_803203FC(0x1F)) {
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if (!func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)) {
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if ((phi_f2 < 600.0) && !this->unk38_0) {
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comusic_8025AB44(COMUSIC_7A_BRENTILDA, -1, 0x1F4);
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func_8032BB88(this, 0, 0x1F4);
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