core2/code_94A20.c progress
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@@ -38,7 +38,7 @@ void func_8035F970(Actor *this){
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}
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void func_8035F99C(Actor *this){
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if(!func_803203FC(0xC1)){
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if(!func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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func_80328B8C(this, 2, 0.01f, 1);
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actor_playAnimationOnce(this);
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this->unk28 = 5.0f;
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