core2/code_94A20.c progress
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@@ -120,7 +120,7 @@ void func_8035DA1C(Actor *this) {
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this->unk138_25 = TRUE;
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this->unk28 = 4.0f;
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LOCAL_D6600(this)->unk4 =(map_get() == MAP_71_GL_STATUE_ROOM) ? 8 : 0xf;
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if (func_803203FC(0xC1)) {
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if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)) {
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this->unk28 = 0.0f;
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func_80328B8C(this, 1, 0.0f, 1);
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}
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@@ -141,7 +141,7 @@ void func_8035DA1C(Actor *this) {
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func_80328FB0(this, 0.5f);
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func_80328FF0(this, 0.5f);
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func_8032CA80(this, LOCAL_D6600(this)->unk4);
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if (func_80328B38(this, 2, 0.05f) && !func_803203FC(0xC1)) {
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if (func_80328B38(this, 2, 0.05f) && !func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)) {
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this->unk28 = 4.0f;
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}
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func_8035D65C(this);
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