core2/code_94A20.c progress
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@@ -415,7 +415,7 @@ void func_802CF83C(Actor *this) {
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func_80328A84(this, phi_a1);
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this->unk60 = 0.0f;
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func_802CF040(this);
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this->unk38_0 = func_803203FC(1) | func_803203FC(0x1F);
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this->unk38_0 = func_803203FC(1) | func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE);
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}
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if (subaddie_playerIsWithinSphere(this, 0xFA0)) {
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