core2/code_94A20.c progress
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@@ -40,7 +40,7 @@ void func_802CE8D4(Actor *this){
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this->marker->propPtr->unk8_3 = 1;
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this->unk44_31 = func_8030D90C();
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this->unk16C_4 = 1;
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this->unk38_0 = func_803203FC(1)| func_803203FC(0x1F);
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this->unk38_0 = func_803203FC(1)| func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE);
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}//L802CE960
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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if(func_8038BFA0()){
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@@ -44,7 +44,7 @@ void func_802C5E80(Actor *this){
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}
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void func_802C5EB8(Actor *this){
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if(func_803203FC(0xC1))
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
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return;
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if(this->unk38_31){
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@@ -36,7 +36,7 @@ void func_802CD8C0(Actor *this){
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this->marker->unk2C_1 = 1;
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this->marker->collidable = 0;
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*(s32*)this->unkBC = 0; //TODO Make struct
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if(func_803203FC(1) || func_803203FC(0x1F)){
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if(func_803203FC(1) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
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marker_despawn(this->marker);
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return;
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}
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@@ -174,7 +174,7 @@ void func_8035B6CC(Actor *this){
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void func_8035B75C(Actor *this){
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func_80328B8C(this, 3, 0.01f, 1);
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actor_loopAnimation(this);
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this->unk28 = func_803203FC(0xC1) ? 0.0 : 12.0;
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this->unk28 = func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) ? 0.0 : 12.0;
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func_8030E878(0x3F4, randf2(1.0f, 1.2f), 32000, this->position, this->scale*400.0f, this->scale*1800.0f);
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}
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@@ -301,7 +301,7 @@ void chicecube_update(Actor *this){
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case 1: // L8035AC9C
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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if( func_80359DF4(this, 900)
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|| (this->unkF4_8 == 2 && func_803203FC(0xC1))
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|| (this->unkF4_8 == 2 && func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
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){
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func_80328B8C(this, 2, 0.0001f, 1);
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actor_playAnimationOnce(this);
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@@ -115,7 +115,7 @@ void func_802CDD78(Actor * this){
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local->unk8 = (this->position_y < func_80309B24(this->position));
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this->marker->unkC = func_802CDBA8;
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func_803300D8(this->marker, func_802CDD3C);
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if(func_803203FC(0xc1)){
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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marker_despawn(this->marker);
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}
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}//L802CDE24
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@@ -61,7 +61,7 @@ void chtrainers_update(Actor *this){
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ml_vec3f_copy(this->unk1C, this->position);
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this->velocity[0] = this->yaw;
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this->velocity[1] = 0.0f;
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this->unk10_12 = !func_803203FC(0x1f) && !func_803203FC(0x1);
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this->unk10_12 = !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE) && !func_803203FC(0x1);
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func_80328A84(this, 0);
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}
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@@ -32,7 +32,7 @@ void chwadingboots_update(Actor *this){
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if(!this->initialized){
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this->initialized = TRUE;
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this->velocity[0] = this->yaw;
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this->unk10_12 = !func_803203FC(0x1f) && !func_803203FC(0x1);
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this->unk10_12 = !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE) && !func_803203FC(0x1);
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func_80328A84(this, 0);
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}
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