core2/code_94A20.c progress
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@@ -48,7 +48,7 @@ void chtreasure_update(Actor *this){
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if(!this->initialized){
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this->initialized = TRUE;
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if(this->unkF4_8 == 1 && !func_803203FC(0xC1)){
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if(this->unkF4_8 == 1 && !func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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marker_despawn(this->marker);
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return;
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}
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