code_83340 -> propModelList
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@@ -1055,7 +1055,7 @@ static void __actor_free(ActorMarker *arg0, Actor *arg1){
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marker_free(arg0);
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}
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Actor *actor_spawnWithYaw_s32(enum actor_e id, s32 (* pos)[3], s32 rot){
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Actor *actor_spawnWithYaw_s32(enum actor_e id, s32 pos[3], s32 rot){
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return __actor_spawnWithYaw_s32(id, pos, rot);
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}
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@@ -1095,12 +1095,12 @@ Actor *func_80328230(enum actor_e id, f32 pos[3], f32 rot[3]){
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return actor;
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}
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Actor *actor_spawnWithYaw_s16(enum actor_e id, s16 (* pos)[3], s32 yaw){
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Actor *actor_spawnWithYaw_s16(enum actor_e id, s16 pos[3], s32 yaw){
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s32 sp24[3];
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int i;
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for(i = 0; i< 3; i++){
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sp24[i] = (*pos)[i];
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sp24[i] = pos[i];
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}
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return __actor_spawnWithYaw_s32(id, &sp24, yaw);
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