renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -227,14 +227,14 @@ void func_80391B04(Actor *this) {
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local = (ActorLocal_lair_AD70 *)&this->local;
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sp44 = time_getDelta();
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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local->unk10 = func_8038E800();
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func_8038EA68(local->unk10, D_80394BC8);
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func_8038EA10(local->unk10, D_80394BC0);
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this->unk58_2 = FALSE;
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func_80391810(this, 1);
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marker_setFreeMethod(this->marker, func_80391AE4);
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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}
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func_8038E9A4(local->unk10, this->position);
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