renamed Actor.unk16C_4 to Actor.volatile_initialized

This commit is contained in:
mariob92
2024-09-10 11:20:14 +02:00
parent b77274c9ea
commit 062344a1fb
192 changed files with 430 additions and 430 deletions

View File

@@ -415,7 +415,7 @@ void lair_func_8038F924(Actor *this) {
this->initialized = TRUE;
}
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
// temp_v0 = &D_803947F8[this->unkF4_8 - 1];
sp64 = fileProgressFlag_getN(D_803947F8[this->unkF4_8 - 1].progress_flag, D_803947F8[this->unkF4_8 - 1].size_bits);
local->unk0 = 0;
@@ -429,7 +429,7 @@ void lair_func_8038F924(Actor *this) {
lair_func_8038F800(this);
marker_setCollisionScripts(this->marker, func_8038EC94, NULL, NULL);
this->marker->propPtr->unk8_3 = TRUE;
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
if (this->unkF4_8 == 9) {
this->unk1C[0] = 8.0f;
if (!fileProgressFlag_get(FILEPROG_53_CCW_PUZZLE_PODIUM_SWITCH_PRESSED)) {