renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -112,9 +112,9 @@ void chBrentilda_update(Actor *this) {
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this->initialized = TRUE;
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}
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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local->unk0 = this->unkF4_8*3 + 0x1080;
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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}
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func_8028E668(this->position, 280.0f, -40.0f, 160.0f);
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@@ -221,9 +221,9 @@ void chWarpCauldron_update(Actor *this) {
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f32 sp34;
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lair_func_8038A864(this);
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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sp50 = FALSE;
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[1] = 0.0f;
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this->velocity[0] = this->yaw;
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