renamed Actor.unk16C_4 to Actor.volatile_initialized

This commit is contained in:
mariob92
2024-09-10 11:20:14 +02:00
parent b77274c9ea
commit 062344a1fb
192 changed files with 430 additions and 430 deletions

View File

@@ -112,9 +112,9 @@ void chBrentilda_update(Actor *this) {
this->initialized = TRUE;
}
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
local->unk0 = this->unkF4_8*3 + 0x1080;
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
}
func_8028E668(this->position, 280.0f, -40.0f, 160.0f);

View File

@@ -221,9 +221,9 @@ void chWarpCauldron_update(Actor *this) {
f32 sp34;
lair_func_8038A864(this);
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
sp50 = FALSE;
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
this->unk1C[1] = 0.0f;
this->velocity[0] = this->yaw;

View File

@@ -358,8 +358,8 @@ void func_803867A8(Actor *this) {
this->velocity[0] = 0.0f;
return;
}
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->unk158[0] = func_803866D8(0);
this->unk158[1] = func_803866D8(1);
if (volatileFlag_get(VOLATILE_FLAG_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED)) {
@@ -461,8 +461,8 @@ void func_80386D78(Actor *this) {
return;
}
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
if (volatileFlag_get(VOLATILE_FLAG_8A_SANDCASTLE_FLIGHT_UNLOCKED)) {
ability_unlock(ABILITY_9_FLIGHT);
mapSpecificFlags_set(0, TRUE);
@@ -527,8 +527,8 @@ void func_803870DC(Actor *this) {
phi_v1 = fileProgressFlag_get(D_80393454[this->unkF4_8 - 1])
|| (D_80393468[this->unkF4_8 - 1] != 0 && volatileFlag_get(D_80393468[this->unkF4_8 - 1]));
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
if (phi_v1) {
this->alpha_124_19 = 0xFF;
} else {
@@ -602,7 +602,7 @@ void func_803875F0(Actor * this)
{
func_802D3D74(this);
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
if (fileProgressFlag_get(FILEPROG_1E_LAIR_GRATE_TO_BGS_PUZZLE_OPEN))
{
@@ -615,7 +615,7 @@ void func_803875F0(Actor * this)
this->unk1C_y = this->position_y;
func_802BAFE4(0x2A);
fileProgressFlag_set(FILEPROG_1E_LAIR_GRATE_TO_BGS_PUZZLE_OPEN, TRUE);
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
this->unk38_31 = 0x0C;
}
}
@@ -657,8 +657,8 @@ void func_80387730(Actor *this) {
f32 sp60[3];
func_802D3D74(this);
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->alpha_124_19 = 0xFF;
this->unk1C[1] = 0.0f;
this->unk1C[2] = 3.5f;
@@ -860,11 +860,11 @@ void func_80387F78(Actor *this, u32 flag)
void func_803880BC(Actor *this)
{
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
func_802D3CE8(this);
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
this->unk1C[1] = this->position_y;
this->position_y -= 51.f;
@@ -932,11 +932,11 @@ void lair_func_80388278(Actor *this)
void func_803882B0(Actor *this)
{
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
func_802D3D74(this);
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
if (fileProgressFlag_get(FILEPROG_48_FP_WITCH_SWITCH_ADVENT_DOOR_OPEN))
this->pitch = 90.f;
@@ -1077,8 +1077,8 @@ void func_80388524(Actor *this) {
}
this->initialized = TRUE;
}
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
switch(this->modelCacheIndex){
case ACTOR_2E5_DOOR_OF_GRUNTY: //L80388880
if (fileProgressFlag_get(FILEPROG_E2_DOOR_OF_GRUNTY_OPEN) && (this->state == 0x19)) {
@@ -1310,7 +1310,7 @@ void func_80388FC8(Actor *this)
if (this->unk60)
return;
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
if (fileProgressFlag_get(this->modelCacheIndex == 0x215 ? FILEPROG_1F_CC_LOBBY_PIPE_1_RAISED : FILEPROG_20_CC_LOBBY_PIPE_2_RAISED))
{
@@ -1328,7 +1328,7 @@ void func_80388FC8(Actor *this)
fileProgressFlag_set(this->modelCacheIndex == 0x215 ? FILEPROG_1F_CC_LOBBY_PIPE_1_RAISED : FILEPROG_20_CC_LOBBY_PIPE_2_RAISED, TRUE);
this->unk16C_4 = 1;
this->volatile_initialized = TRUE;
this->unk38_31 = 12;
}
}
@@ -1387,7 +1387,7 @@ void lair_func_80389204(Actor *this)
if (this->unk60)
return;
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
if (fileProgressFlag_get(FILEPROG_21_CC_LOBBY_PIPE_3_RAISED))
{
@@ -1400,7 +1400,7 @@ void lair_func_80389204(Actor *this)
func_802BAFE4(0x2C);
fileProgressFlag_set(FILEPROG_21_CC_LOBBY_PIPE_3_RAISED, TRUE);
this->unk16C_4 = 1;
this->volatile_initialized = TRUE;
this->unk38_31 = 12;
}
}
@@ -1434,9 +1434,9 @@ void func_803893B8(Actor *this)
{
func_802D3D74(this);
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
if (jiggyscore_isCollected(JIGGY_37_LAIR_BGS_WITCH_SWITCH))
{
@@ -1470,9 +1470,9 @@ void lair_func_803894B0(Actor *this)
void func_802EE2E8(Actor *, s32, s32, s32, f32, f32, f32);
func_802D3D74(this);
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
this->unk1C[0] = 0;
if (fileProgressFlag_get(FILEPROG_A1_STATUE_HAT_OPEN))
@@ -1597,12 +1597,12 @@ void func_80389898(Actor *this)
void func_80389934(Actor *this)
{
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
func_802D3CE8(this);
actor_collisionOff(this);
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
if (fileProgressFlag_get(FILEPROG_A2_GV_LOBBY_COFFIN_OPEN))
subaddie_set_state_with_direction(this, 0x18, 0.999f, 1);
@@ -1723,11 +1723,11 @@ f32 func_80389AAC(Actor *this, f32 a1)
void func_80389D08(Actor *this)
{
if (!this->unk16C_4)
if (!this->volatile_initialized)
{
func_802D3CE8(this);
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
this->unk60 = 0;
if (fileProgressFlag_get(0xA5))

View File

@@ -415,7 +415,7 @@ void lair_func_8038F924(Actor *this) {
this->initialized = TRUE;
}
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
// temp_v0 = &D_803947F8[this->unkF4_8 - 1];
sp64 = fileProgressFlag_getN(D_803947F8[this->unkF4_8 - 1].progress_flag, D_803947F8[this->unkF4_8 - 1].size_bits);
local->unk0 = 0;
@@ -429,7 +429,7 @@ void lair_func_8038F924(Actor *this) {
lair_func_8038F800(this);
marker_setCollisionScripts(this->marker, func_8038EC94, NULL, NULL);
this->marker->propPtr->unk8_3 = TRUE;
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
if (this->unkF4_8 == 9) {
this->unk1C[0] = 8.0f;
if (!fileProgressFlag_get(FILEPROG_53_CCW_PUZZLE_PODIUM_SWITCH_PRESSED)) {

View File

@@ -83,7 +83,7 @@ void func_80390AE8(Actor *this) {
ActorLocal_lair_A4A0 *local;
local = (ActorLocal_lair_A4A0 *)&this->local;
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
local->unkC_27 = (this->modelCacheIndex == 0x367) ? 2
: (this->modelCacheIndex == 0x3bf) ? 1
: 0;

View File

@@ -121,11 +121,11 @@ void func_80390E28(Actor *this) {
}
this->initialized = TRUE;
}
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
if (sp38 != 0) {
mapSpecificFlags_setN(0, 0, 2);
}
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
return;
}

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@@ -227,14 +227,14 @@ void func_80391B04(Actor *this) {
local = (ActorLocal_lair_AD70 *)&this->local;
sp44 = time_getDelta();
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
local->unk10 = func_8038E800();
func_8038EA68(local->unk10, D_80394BC8);
func_8038EA10(local->unk10, D_80394BC0);
this->unk58_2 = FALSE;
func_80391810(this, 1);
marker_setFreeMethod(this->marker, func_80391AE4);
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
}
func_8038E9A4(local->unk10, this->position);

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@@ -91,13 +91,13 @@ void func_80392700(Actor *this) {
void func_80392918(Actor *this) {
if (!this->unk16C_4) {
if (!this->volatile_initialized) {
if (fileProgressFlag_get(FILEPROG_F4_ENTER_FF_CUTSCENE) && (func_8028E4A4() == 2)) {
mapSpecificFlags_set(4, 1);
}
this->unk4C = 400.0f;
this->marker->unk2C_2 = FALSE;
this->unk16C_4 = TRUE;
this->volatile_initialized = TRUE;
if (fileProgressFlag_get(FILEPROG_A6_FURNACE_FUN_COMPLETE)) {
marker_despawn(this->marker);
}

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@@ -29,8 +29,8 @@ void func_80392B6C(Actor *this) {
NodeProp* phi_a0;
s32 sp28;
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
if (fileProgressFlag_get(FILEPROG_A6_FURNACE_FUN_COMPLETE)) {
marker_despawn(this->marker);
return;