renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -72,8 +72,8 @@ void func_8038CCA8(Actor *this){
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f32 sp24 = time_getDelta();
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ActorLocal_cutscenes_6730 *local = (ActorLocal_cutscenes_6730 *)&this->local;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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animctrl_setSmoothTransition(this->animctrl, 0);
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this->unk60 = this->yaw/4;
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local->unk0 = partEmitMgr_newEmitter(0xA0);
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