renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -240,13 +240,13 @@ void func_802DB5A0(Actor *this) {
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f32 phi_f14;
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local = (ActorLocal_core2_53C10 *)&this->local;
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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marker_setCollisionScripts(this->marker, &func_802DB440, local->unk30, local->unk34);
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this->marker->propPtr->unk8_3 = FALSE;
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this->unk60 = 0.0f;
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this->unk124_0 = this->unk138_31 = FALSE;
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local->unk38 = 0;
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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if (volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
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subaddie_set_state(this, 2U);
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return;
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