renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -239,7 +239,7 @@ void chMumbo_update(Actor *this) {
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}
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}
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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this->unk38_31 = 0;
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if( player_getTransformation() == TRANSFORM_1_BANJO
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&& !fileProgressFlag_get(__bkProgId_from_transformationId(D_8037DDF0))
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@@ -250,7 +250,7 @@ void chMumbo_update(Actor *this) {
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this->unk38_0 = (item_getCount(ITEM_1C_MUMBO_TOKEN) >= this->unk38_31);
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this->unk10_12 = 0;
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this->unk138_24 = 0;
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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}
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func_80256E24(sp4C, 0.0f, this->yaw, 0.0f, 0.0f, 10.0f);
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