renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -97,8 +97,8 @@ void chwhipcrack_update(Actor *this){
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f32 sp44;
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f32 sp40;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->roll = this->yaw;
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this->yaw = 0.0f;
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marker_setCollisionScripts(this->marker, NULL, NULL, __chwhipcrack_die);
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