renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -210,8 +210,8 @@ void chSnowman_update(Actor *this){
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dt = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = 0;
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actor_collisionOn(this);
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marker_setCollisionScripts(this->marker, NULL, NULL, __chSnowman_deathCallback);
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