renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -89,8 +89,8 @@ void func_80356CCC(Actor *this){
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f32 sp40;
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sp50 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->unk16C_0 = 1;
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marker_setCollisionScripts(this->marker, NULL, func_80356BF4, func_80356C24);
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func_803569F0(this, (this->state < 5)? 1 : 6);
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