renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -39,11 +39,11 @@ void chBeehive_die(ActorMarker *this, ActorMarker *other){
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}
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void chBeehive_update(Actor *this){
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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marker_setCollisionScripts(this->marker, NULL, NULL, chBeehive_die);
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this->marker->propPtr->unk8_3 = 1;
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this->unk44_31 = func_8030D90C();
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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this->unk38_0 = volatileFlag_get(VOLATILE_FLAG_1)| volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
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}//L802CE960
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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