renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -271,8 +271,8 @@ void chClam_update(Actor *this){
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animctrl_setDuration(this->animctrl, 2.0f);
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}
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, NULL, __chClam_attackOther, __chClam_takeDamage);
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}
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