renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -51,7 +51,7 @@ void func_803869A0(Actor *this, f32 arg1, f32 arg2) {
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}
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void SM_func_80386A00(Actor *this) {
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if (this->unk16C_4 <= 0) {
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if (this->volatile_initialized <= 0) {
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if (fileProgressFlag_get(FILEPROG_FC_DEFEAT_GRUNTY) == 0) {
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marker_despawn(this->marker);
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return;
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@@ -59,7 +59,7 @@ void SM_func_80386A00(Actor *this) {
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actor_collisionOff(this);
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if(0);
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this->marker->propPtr->unk8_3 = 1;
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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}
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func_803869A0(this, 0.20f, 1.00f);
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func_803869A0(this, 0.27f, 1.05f);
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@@ -129,12 +129,12 @@ void func_80386EB4(ActorMarker *marker, ActorMarker *other_marker) {
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void SM_func_80386EF4(Actor *this) {
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u32 temp_t3;
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Actor *other;
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if ((this->unk16C_4) <= 0) {
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if ((this->volatile_initialized) <= 0) {
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this->marker->propPtr->unk8_3 = 1;
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marker_setCollisionScripts(this->marker, 0, 0, func_80386EB4);
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this->unk38_31 = 0;
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this->unk138_31 = 1;
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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}
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if ((this->state) == 1) {
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temp_t3 = this->unk38_31++ ^ 2;
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