renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -27,7 +27,7 @@ void func_8038A8F8(Actor *this){
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f32 sp2C;
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NodeProp *other;
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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other = func_80304C38(0x3be, this);
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if(!other){
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this->unk1C_x = this->position_x;
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@@ -37,7 +37,7 @@ void func_8038A8F8(Actor *this){
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nodeprop_getPosition(other, this->unk1C);
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}
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actor_collisionOff(this);
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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}//L8038A968
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player_getPosition(this->velocity);
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sp2C = ml_distance_vec3f(this->velocity, this->position);
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