renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -198,8 +198,8 @@ void func_80387890(Actor *this){
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}
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void func_803878B0(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = func_80387890;
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marker_setCollisionScripts(this->marker, 0, func_80387850, 0);
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func_8032AA58(this, 1.1f);
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