renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -94,10 +94,10 @@ void chPropellorSwitch_free(Actor *actor){
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void chPropellorSwitch_update(Actor *this){
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ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local;
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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this->marker->propPtr->unk8_3 = 1;
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this->marker->actorFreeFunc = chPropellorSwitch_free;
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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local->unk0 = &D_80390720[((this->unk78_13 == 2) ? 0:1)];
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if(local->unk0->unk6 == 0)
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local->unk4 = NULL;
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