renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -68,8 +68,8 @@ void chPropellor_update(Actor *this){
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f32 tmp;
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f32 sp34 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = 1;
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this->pitch = randf2(0.0f, 300.0f);
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func_803300C0(this->marker, func_80389B44);
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