renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -94,8 +94,8 @@ void func_80388620(Actor *this){
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f32 sp48;
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f32 tmp_f2;
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = 1;
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marker_setCollisionScripts(this->marker, RBB_func_80388430, NULL, NULL);
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local->unk4 = 0;
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