renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -51,8 +51,8 @@ void __chAnchorCtrl_setState(Actor *this, s32 new_state){
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}
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void chAnchorCtrl_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(levelSpecificFlags_getSet(0x30, FALSE))
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__chAnchorCtrl_setState(this, 2);
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else
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