renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -288,7 +288,7 @@ void func_80388BDC(Actor *this) {
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func_802D3D74(this);
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mapSpecificFlags_set(1, ((this->yaw > 260.0f) && (this->yaw < 330.0f)) ? TRUE : FALSE);
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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if (this->yaw != 0.0f) {
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this->unk60 = 0.5f;
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subaddie_set_state(this, 7);
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@@ -298,7 +298,7 @@ void func_80388BDC(Actor *this) {
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this->unk38_31 = 0;
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this->unk60 = 0.0f;
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}
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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}
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switch (this->state) {
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@@ -370,8 +370,8 @@ void func_80388FE4(Actor *this) {
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void func_80389004(Actor *this){
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func_802D3CE8(this);
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(levelSpecificFlags_get(0x2e))
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marker_despawn(this->marker);
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}
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