renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -180,8 +180,8 @@ void func_80388028(Actor *this){
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f32 sp44;
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f32 sp40;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->unk16C_0 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, MMM_func_80387CF4, func_80387D1C);
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__spawnQueue_add_1((GenFunction_1)func_80387D48, reinterpret_cast(s32, this->marker));
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