renamed Actor.unk16C_4 to Actor.volatile_initialized

This commit is contained in:
mariob92
2024-09-10 11:20:14 +02:00
parent b77274c9ea
commit 062344a1fb
192 changed files with 430 additions and 430 deletions

View File

@@ -62,8 +62,8 @@ void chLoggo_update(Actor *this){
s32 sp34;
sp44 = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
actor_collisionOn(this);
marker_setCollisionScripts(this->marker, __chLoggo_collide, NULL, NULL);

View File

@@ -126,8 +126,8 @@ void chmotzhand_update(Actor *this){
sp48 = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
if(jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)){
marker_despawn(this->marker);
return;

View File

@@ -107,8 +107,8 @@ void chnapper_update(Actor *this){
sp68 = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->scale = 0.5f;
marker_setCollisionScripts(this->marker, func_80386ACC, NULL, NULL);
local->unk10 = TRUE;