renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -62,8 +62,8 @@ void chLoggo_update(Actor *this){
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s32 sp34;
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sp44 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOn(this);
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marker_setCollisionScripts(this->marker, __chLoggo_collide, NULL, NULL);
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@@ -126,8 +126,8 @@ void chmotzhand_update(Actor *this){
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sp48 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)){
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marker_despawn(this->marker);
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return;
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@@ -107,8 +107,8 @@ void chnapper_update(Actor *this){
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sp68 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->scale = 0.5f;
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marker_setCollisionScripts(this->marker, func_80386ACC, NULL, NULL);
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local->unk10 = TRUE;
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