renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -76,7 +76,7 @@ void func_80388A04(Actor *this){
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}
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void func_80388A80(Actor *this) {
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if (!this->unk16C_4){
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if (!this->volatile_initialized){
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func_80388A04(this);
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}
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func_802DB5A0(this);
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@@ -124,8 +124,8 @@ void func_80388E20(Actor *this){
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this->unk138_24 = 0;
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jujuCtlPtr->unk18 = 0.5f;
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}
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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__spawnQueue_add_2((GenFunction_2)func_80388DFC,this->marker, jujuCtlPtr->unk4);
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func_80388D14(this);
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}else{
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@@ -107,9 +107,9 @@ void func_80386768(Actor * this){
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this->initialized = 1;
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}//L803867B0
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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this->unk100 = actorArray_findClosestActorFromActorId(this->position, 8,-1, &min_distance)->marker;
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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}//L803867E0
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if(this->unk100){
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