renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -24,8 +24,8 @@ int func_8038D388(void){
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}
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void func_8038D3AC(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, func_8038D370, NULL, NULL);
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D_80391AA0 = 0;
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if(fileProgressFlag_getN(FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, 2) == 3){
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