renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -157,9 +157,9 @@ void func_8038CC98(Actor *this){
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f32 sp54;
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f32 sp48[3];
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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sp7C = fileProgressFlag_getN(FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, 2);
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = func_8038C880;
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local->unk8 = &D_803911F0[this->modelCacheIndex - 0x285];
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local->unk10 = 0;
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