renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -115,8 +115,8 @@ void chGobi3_ow(ActorMarker *this_marker, ActorMarker *other_marker){
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}
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void chGobi3_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, chGobi3_ow, NULL, NULL);
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this->unk1C[0] = 0.0f;
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this->unk1C[1] = 0.0f;
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