renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -86,8 +86,8 @@ void func_80390B70(Actor *this){
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void func_80390BDC(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(jiggyscore_isCollected(JIGGY_2F_FP_XMAS_TREE)){
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marker_despawn(this->marker);
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}
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