renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -102,8 +102,8 @@ void func_8038E094(Actor *this){
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Actor *sp38;
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f32 sp34 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, NULL, func_8038DEB8, NULL);
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this->marker->propPtr->unk8_3 = TRUE;
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animctrl_setAnimTimer(this->animctrl, 0.99999f);
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