renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -292,8 +292,8 @@ void func_8038D6C8(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOn(this);
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setFreeMethod(this->marker, func_8038D3B0);
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marker_setCollisionScripts(this->marker, NULL, func_8038D5C8, NULL);
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this->unk38_31 = 0;
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