renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -81,8 +81,8 @@ void FP_func_80386CF8(Actor *this){
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this->pitch += (f32)(this->unkF4_8 - 1);
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}
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(this->state == 3){
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fp_snowmanButtonGame_decRemaining();
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}
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