renamed Actor.unk16C_4 to Actor.volatile_initialized

This commit is contained in:
mariob92
2024-09-10 11:20:14 +02:00
parent b77274c9ea
commit 062344a1fb
192 changed files with 430 additions and 430 deletions

View File

@@ -21,8 +21,8 @@ extern ActorInfo D_80392700 = { MARKER_20F_WOZZA_IN_CAVE, ACTOR_33F_WOZZA_IN_CAV
/* .code */
void func_80390630(Actor *this){
if(volatileFlag_get(VOLATILE_FLAG_C4_WOZZA_HIDE_IN_SNS_PARADE)){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = FALSE;
actor_collisionOff(this);
this->unk58_0 = FALSE;
@@ -30,8 +30,8 @@ void func_80390630(Actor *this){
return;
}
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = FALSE;
actor_collisionOn(this);
this->unk38_31 = jiggyscore_isCollected(JIGGY_32_FP_WOZZA) || levelSpecificFlags_get(0x26) ? 0 : 1;