renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -21,8 +21,8 @@ extern ActorInfo D_80392700 = { MARKER_20F_WOZZA_IN_CAVE, ACTOR_33F_WOZZA_IN_CAV
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/* .code */
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void func_80390630(Actor *this){
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if(volatileFlag_get(VOLATILE_FLAG_C4_WOZZA_HIDE_IN_SNS_PARADE)){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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actor_collisionOff(this);
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this->unk58_0 = FALSE;
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@@ -30,8 +30,8 @@ void func_80390630(Actor *this){
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return;
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}
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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actor_collisionOn(this);
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this->unk38_31 = jiggyscore_isCollected(JIGGY_32_FP_WOZZA) || levelSpecificFlags_get(0x26) ? 0 : 1;
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