renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -59,8 +59,8 @@ void func_8038E0C8(Actor *this) {
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if(!subaddie_playerIsWithinSphere(this, 3000)) return;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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func_8028746C(this->animctrl, func_8038E060);
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func_8028748C(this->animctrl, (s32) this->marker);
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this->marker->propPtr->unk8_3 = TRUE;
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