renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -102,9 +102,9 @@ void func_8038D85C(Actor *this) {
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f32 tick;
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tick = time_getDelta();
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, 0, &func_8038D81C, 0);
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func_8038D6D8(this, 1);
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if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY) != 0) {
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