renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -25,8 +25,8 @@ void func_80386468(ActorMarker* marker, ActorMarker *arg1) {
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}
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void func_803864B8(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80386468);
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CCW_func_803863F0(this, 1);
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