renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -91,8 +91,8 @@ void func_80386B28(Actor *this){
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f32 tick = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, NULL, func_80386AD0, NULL);
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local->unk0 = func_8030D90C();
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local->unk1 = 0;
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