renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -624,8 +624,8 @@ void chvilegame_update(Actor *this) {
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sp50 = time_getDelta();
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local = (ActorLocal_BGS_3420 *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = &chvilegame_free;
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local->game_pieces = vector_new(sizeof(struct vilegame_piece), 0x20);
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local->grumblie_model_bin = assetcache_get(0x3F7);
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